Downbeat Tutorial
Welcome to the downbeat scenario. This directory contains guided walkthroughs of how downbeat's content is organized and why each part exists.
Documents
- TUTORIAL-zines.md — Comprehensive guide to zine authoring. Start here if you're new to zine-based scenarios.
- TUTORIAL-regions.md — How regions work in downbeat. Covers region structure, features, and when to use regions vs areas.
- TUTORIAL-areas.md — How areas work in downbeat (imported from schema docs). Explains area specs, affordances, and corporation types.
Reading Order
If you are new to downbeat:
- Read TUTORIAL-zines.md first. It explains the design philosophy and gives you a walkthrough of building a minimal entrance.
- Read TUTORIAL-regions.md to understand the geographic containment structure.
- Read TUTORIAL-areas.md for reference on area fields and corporation types.
If you are extending downbeat:
- Consult the active plan at
scenarios/downbeat/plans/PLAN-downbeat-content.md - Refer back to tutorials as needed (they are reference documents, not sequential guides).
Related Documents
- Downbeat AGENTS.md — Scenario-level tracks and working practices
- scenarios/AGENTS.md — Repository-wide rules and practices
- Walker docs/HOWTO-HUDYML.md (walker repo) — If you need to emit HUDyML surfaces from downbeat content
- Walker docs/HOWTO-PANELS.md (walker repo) — General reference on Walker panel architecture
What Downbeat Proves
Downbeat is a reference scenario for:
- ✓ Zine-based narrative UI
- ✓ Dynamic character entry/exit
- ✓ Frame-based choreography
- ✓ Entrance experience design
- ✓ Content-driven rendering (YAML-to-panel)
It is not a reference for:
- Complex dialogue trees (that's kurzz)
- Civic systems and institutions (that's solace)
- Multi-player competition or trade
- Persistent state or save files
Start small with downbeat. Add complexity only as new scenarios demand it.